Reviewed · ANNAPOLIS & THE NAVAL ACADEMY
The Original Haunted Pub Crawl by Annapolis Ghost Tours
Annapolis’s oldest pubs become the stage for this two-hour haunted walk, where each stop brings a drink, a local tale, and a new slice of the city’s past. You’ll hear stories about a long-dead barmaid, a ghost with a foamy beer, and other spirits linked to the old streets and taverns.
I like the easy rhythm: about 30 minutes in each of three bars, with time to order, use the restroom, and settle in before the storytelling starts. I also like the mix of ghost lore and Annapolis history, especially with local guides such as Cerise, Sarah, Rebecca, Megan, and Kacey leading the night.
The main consideration is that drinks cost extra, and the route can change based on bar availability, weather, and the guide. This is also a walking tour in all weather, so comfortable shoes and suitable clothing matter.
In This Review
- Key points to know before you book
- Why this Annapolis ghost crawl works
- Starting at the Maryland Inn
- Three bars, about 30 minutes each
- Ghost stories tied to old streets and taverns
- The possible churchyard stop
- Walking through Annapolis after dark
- Is $31 a fair price?
- Group size, timing, and guide style
- Who should book this haunted pub crawl?
- Booking and cancellation details
- Should you book The Original Haunted Pub Crawl?
- FAQ
- How long is The Original Haunted Pub Crawl?
- How many bars does the tour visit?
- Are drinks included in the $31 price?
- Where does the tour begin?
- Where does the tour end?
- Is the route always the same?
- What is the minimum age?
- Does the tour operate in bad weather?
- Can I cancel for a full refund?
Key points to know before you book

- Three pub stops: Plan on about 30 minutes at each bar, tavern, or pub, with drinks available to buy at every location.
- Stories begin after ordering: Your guide gives everyone time to get a drink before the ghost tales start.
- Annapolis history comes with the scares: The route uses old streets, alleys, pubs, and possibly a church graveyard.
- Guides shape the evening: Cerise, Sarah, Rebecca, Megan, and Kacey have all led tours, and each guide brings a different style.
- The route is not fixed: Expect the ending near City Dock or Market Space, but the exact path may change.
- Adults only: You must be at least 21 and carry proper identification.
Why this Annapolis ghost crawl works
The best part of this experience is its setting. Annapolis is compact, old, and full of narrow streets that connect churchyards, waterfront blocks, taverns, and historic buildings. Instead of hearing ghost stories in a theater or on a bus, you move through the places tied to them.
That makes the evening feel more connected to the city. You are not only listening to tales about spirits. You are also walking the same streets used by generations of sailors, workers, politicians, and townspeople. The stories give familiar buildings a second layer, sometimes spooky and sometimes amusing.
I like that the tour does not rush from one bar to the next. Each stop lasts about half an hour. You have time to order a cocktail, beer, coffee, tea, or another non-alcoholic drink, then listen once everyone is ready. That is a small but useful detail. Nobody has to choose between standing in line for a drink and hearing the main story.
The tone is designed for fun rather than pure fright. The tales include a barmaid who died long ago, a ghost connected with a beer that still has a head, and a working girl who is said to take an interest in patrons. Expect folklore, local color, and some humor along with the darker material.
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Starting at the Maryland Inn

The tour begins at the Maryland Inn of the Historic Inns of Annapolis, at 16 Church Circle. You should arrive about 15 minutes early so you can check in and get settled at the first bar if you want a drink before the storytelling begins.
That early arrival is worth taking seriously. The group can include as many as 25 people, and arriving late may make it harder to find the guide or get organized before the walk starts. The meeting point is near public transportation, but hotel pickup and drop-off are not included.
The Maryland Inn is a fitting place to begin. From there, the crawl moves into Historic Downtown Annapolis, where old buildings and tight streets create the right backdrop for stories about unexplained events and long-dead residents.
The first part of the evening usually sets the pattern for the rest of the tour. You meet the guide, order a drink if you want one, and wait while everyone gets settled. Only then does the guide begin the tales connected with that location and nearby streets.
Three bars, about 30 minutes each

The crawl visits three bars, pubs, or taverns. The exact businesses can vary, so you should not book this expecting a fixed list of establishments. Bar availability, weather, and the guide’s judgment can all affect the route.
That flexibility has a practical benefit. It allows the company to keep the evening moving even when one location cannot take the group. The tradeoff is that you will not know every stop in advance, and the atmosphere may differ from one night to another.
At each bar, you buy your own drink. Alcohol is not included in the $31 tour price, and neither are coffee, tea, or other non-alcoholic beverages. You can treat the crawl as a full night of drinks or keep costs down by ordering less, since the admission charge covers the guide and the walking tour rather than the bar tab.
The 30-minute pauses are long enough to enjoy a drink without turning the event into a rushed tasting tour. You can also use the restroom at each stop and get your bearings before the next walk. If you prefer a fast-moving ghost walk, the pub format may feel slow. If you want a relaxed night out, the pacing makes sense.
The stories begin only after everyone has had a chance to order. This is considerate, especially in a group where bar service may take time. You will not be expected to listen over the noise of ordering or leave your drink behind while the guide starts talking.
Ghost stories tied to old streets and taverns

The storytelling is the heart of the experience. The guides connect ghost tales to pubs, alleys, nearby buildings, and the people associated with them. The stories are presented as accounts rooted in local events, which gives the walk more weight than a collection of generic haunted-house tales.
A guide like Cerise brings a local connection to Annapolis and adds background about the city along with the supernatural material. Sarah has been praised for mixing local history into the ghost stories, while Rebecca has been singled out for keeping the stories lively and holding the group’s attention. Kacey and Megan have also led well-received evenings.
You should not expect every guide to tell the stories in precisely the same way. That is part of the character of a walking tour. One guide may lean into the history, another may play up the humor, and another may make the ghost accounts feel more dramatic.
The material sounds best suited to adults who enjoy a little theatrical suspense without needing extreme scares. The tour description itself jokes that the tales may scare you sober. In practice, the appeal is likely the combination of atmosphere, storytelling, and a drink in an old pub.
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The possible churchyard stop

The route may include a stop in a church graveyard. Since the path changes from one crawl to another, this is not guaranteed, but it is one of the more atmospheric possibilities.
A churchyard changes the mood. The pubs provide warmth, conversation, and a social setting. A graveyard brings silence, old stones, and a stronger sense of place. If the guide includes it, you will want shoes that handle uneven walking and clothing suited to the weather.
Do not count on the graveyard as the main attraction, though. The tour is built around three drinking stops, and the route can change. Think of the churchyard as a possible extra layer rather than a promised centerpiece.
Walking through Annapolis after dark

The route ends in the Market Space area near City Dock, though the exact endpoint can shift. This is useful if you plan to continue your evening downtown, since you finish in the same general area as restaurants, bars, and the waterfront.
Transportation between the stops is not provided because this is a walking tour. Comfortable walking shoes are recommended, and that advice is practical rather than decorative. You will walk between pubs, along historic streets, and possibly through alleys or a churchyard.
The tour operates in all weather. A cold night can add to the mood, but it can also make a two-hour walk less comfortable. One person specifically enjoyed the experience even in cold conditions, but you should still check the forecast and dress for the night rather than relying on the pub stops to keep you warm.
Casual clothing is fine, but the stated dress rules exclude men’s tank tops and cut-off shorts. Proper identification is required because the minimum age is 21 and the drinking age is 21.
Is $31 a fair price?

At $31 per person, the tour is reasonably priced if you want a guided night out with local stories. The admission covers a professional local guide and about two hours of organized entertainment. It does not cover the drinks, so your final cost depends on what you order at the three bars.
I see the value in the structure. A standard bar evening can easily become a string of unplanned stops with little sense of place. Here, the route gives your night a purpose. You walk through central Annapolis, learn why certain locations are associated with ghosts, and have a built-in reason to pause at three pubs.
The price is less appealing if you are looking for a history tour without buying drinks, or if you want a tightly scheduled route with fixed venues. You are paying for the guide’s storytelling and the evening’s organization, not for admission to special sites or included beverages.
For a small group of friends, couples, or adult family members, the cost can work well as the first activity of the night. You can finish near City Dock and decide afterward whether to continue elsewhere.
Group size, timing, and guide style

The maximum group size is 25 people. That is large enough to create a social evening but small enough for a guide to speak to the group while walking between stops. The quality of the night will depend partly on how well the guide manages the group and how crowded the bars are.
The guide’s personality matters here more than it would on a self-guided walk. The strongest accounts describe guides who were personable, fun, and effective storytellers. Names associated with the tour include Kacey, Sarah, Rebecca, Megan, and Cerise, but your assigned guide may be different.
The start time can vary by season. One booking problem involved a winter schedule change and conflicting time information, followed by an offer of a replacement tour at no charge. To avoid a bad start, check the final confirmation carefully and arrive 15 minutes early.
The experience is offered in English and uses a mobile ticket. Confirmation is provided at booking. Most people can participate, but the tour is still a walking activity, so anyone with concerns about a two-hour walk should plan accordingly.
Who should book this haunted pub crawl?
I would choose this tour if you want three things in one evening: a walk through central Annapolis, local ghost stories, and time to have drinks in old pubs. It suits adults who enjoy history with a playful edge and who prefer a social activity to a formal lecture.
It is especially useful for a first evening in Annapolis because the route helps you get oriented around Historic Downtown and City Dock. You learn the shape of the area while seeing several places you might return to later.
It may not suit you if you dislike group tours, do not drink, or want a guaranteed route. Non-alcoholic drinks are available, so drinking alcohol is not required, but the pub stops remain central to the experience.
Families with children cannot join because the minimum age is 21. The walk also requires weather-ready clothing, sensible shoes, and the ability to keep moving between stops.
Booking and cancellation details
The tour requires a minimum number of participants. If that minimum is not met and the company cancels the experience, you can receive a full refund or choose a different date or experience.
You can cancel for a full refund up to 24 hours before the start time. Cancellations or changes made within 24 hours are not refunded or accepted. The cut-off follows Annapolis local time.
Because the route can change, I would treat the published ending near Market Space as a useful guide rather than a precise promise. If you have dinner reservations immediately afterward, leave some extra time.
Should you book The Original Haunted Pub Crawl?
Book it if you want an easygoing, adults-only night that blends Annapolis history with ghost tales and three pub stops. The $31 admission is fair for two hours of guided storytelling, especially when you value a local guide and a planned route more than included drinks.
Skip it if you need a fixed itinerary, dislike walking in poor weather, or want a quiet history tour without bar stops. For everyone else, this is a good way to begin a quirky evening downtown, with enough flexibility for each guide and each night to feel a little different.
FAQ
How long is The Original Haunted Pub Crawl?
The crawl lasts about two hours.
How many bars does the tour visit?
The tour visits three bars, pubs, or taverns.
Are drinks included in the $31 price?
No. Alcoholic drinks, coffee, tea, and other non-alcoholic beverages are available to purchase separately.
Where does the tour begin?
The meeting point is the Maryland Inn of the Historic Inns of Annapolis at 16 Church Circle, Annapolis, Maryland.
Where does the tour end?
Tours typically finish near Market Space and City Dock in Historic Downtown Annapolis, but the exact ending can change.
Is the route always the same?
No. The route can vary based on bar availability, weather, and the guide.
What is the minimum age?
The minimum age is 21. Proper identification is required.
Does the tour operate in bad weather?
Yes. The tour operates in all weather conditions, so you should dress appropriately.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations within 24 hours are not refunded.
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