Reviewed · ANNAPOLIS & THE NAVAL ACADEMY
Awesome Scavenger Hunt: Annapolis Red Bricks & Blue Views
Annapolis becomes a game board on this self-guided scavenger hunt, with clues tied to plaques, statues, public art, and other details you could easily pass without noticing. You start when you like, work with your own group, and follow the Let’s Roam app between three central historic stops.
I like the flexible start time and the mix of trivia, problem-solving, and photo tasks. I also like the private format: your group can set its own pace without a guide or other participants tagging along. At $14.99 per person, it is a reasonably priced way to add structure to a walk through downtown.
The weak point is the app. Several instructions can be confusing, and the location check-in may not always recognize that you have reached a stop. One person reported being unable to redeem the ticket after installing two apps, while another found the support team helpful but the route itself frustrating.
In This Review
- Key Points
- Turning Annapolis Into a Two-Hour Game
- Starting at 100 State Circle
- Stop One: The Kunta Kinte, Alex Haley Memorial
- Stop Two: The James Brice House
- Stop Three: The Maryland State House
- What the $14.99 Price Really Covers
- The App Is Both the Guide and the Risk
- Photo Challenges Give Everyone a Job
- Who Will Enjoy This Most
- Booking, Cancellations, and Practical Details
- Should You Book the Annapolis Scavenger Hunt?
- FAQ
- How long does the Annapolis scavenger hunt take?
- Where does the activity start?
- Where does the scavenger hunt end?
- Can I start at any time?
- Is a tour guide included?
- What app do I need?
- What sights are included in the route?
- Are admission tickets included?
- What else is not included?
- Is there a minimum age?
- What should I bring?
- Can I cancel for a refund?
Key Points
- Historic Annapolis on foot: Visit the Kunta Kinte, Alex Haley Memorial, James Brice House, and Maryland State House.
- Flexible scheduling: Start at a time that suits your group, with the listed operating hours running from 8 a.m. to 5 p.m.
- App-led challenges: Use trivia, riddles, in-person clues, photo challenges, and group activities.
- Private experience: Only your own group takes part, with no guide or minimum age requirement.
- Budget-friendly format: The $14.99 fee covers access to the Let’s Roam app, while parking, food, admissions, and transport cost extra.
- Plan for technology: Bring a fully charged smartphone and, if needed, a power bank.
Turning Annapolis Into a Two-Hour Game

This activity is less a formal tour than a walking challenge wrapped around some of Annapolis’s best-known historic sights. You use your phone to navigate, answer questions, complete tasks, and collect points.
The route lasts about 1.5 to 2 hours. That timing works well for a morning or afternoon in town, though your actual pace depends on how much time your group spends solving clues and staging photos. You can compete against your own friends or compare your score with others on the app leaderboard.
The key distinction is that the hunt asks you to look closely. A standard walk might take you past a plaque or statue while you focus on the next street. Here, the object itself may hold the answer. That makes the experience a good fit for people who enjoy puzzles, friendly competition, and a reason to pause.
You will need a smartphone for nearly every part of the experience. The provider directs you to download the Let’s Roam app, register, and redeem your ticket there. That extra step matters. Download the app and complete as much setup as possible before you reach the starting point, rather than spending your first minutes on the sidewalk trying to sort out access.
More Annapolis and Naval Academy trips:
- Annapolis: Annapolis Harbor and U.S. Naval Academy Cruise
★ 4.7 · 126 reviews - Ashes and Apparitions of Annapolis Ghost Tour
★ 4.5 · 84 reviews - Historic Annapolis Food Tour
★ 4.5 · 44 reviews
Starting at 100 State Circle

The stated meeting point is 100 State Cir, Annapolis, Maryland 21401, and the activity ends back at that meeting point. The route is app-led, so there is no guide waiting to give an opening talk or explain the city’s history.
That freedom is useful if your group has a busy day planned. You are not tied to a fixed departure time, and the activity is private. You can begin with family, friends, or colleagues when everyone is ready.
The listed operating hours are Monday through Sunday, 8 a.m. to 5 p.m. The instructions also say you can start at any time, so I would plan your start within those listed hours. A daylight start is the sensible choice for an outdoor route that relies on reading plaques, finding public details, and taking photographs.
There is no minimum age requirement. Still, the activity is built around solving problems and using a phone, so younger children may need help from an adult. The stated physical requirement is moderate fitness. Comfortable shoes are a smart choice, and you should check the forecast before leaving. Rain, heat, or cold can quickly turn a two-hour outdoor game into hard work.
Stop One: The Kunta Kinte, Alex Haley Memorial

The first listed stop is the Kunta Kinte, Alex Haley Memorial. This gives the hunt a serious opening point, rather than beginning with a random commercial street or a generic meeting place.
The challenge format directs you to find answers in person. Look for information on plaques, statues, art, and nearby public details, then enter your responses in the app. The memorial is therefore more than a photo stop. It becomes part of the puzzle.
This is where the activity’s educational side has the most value. You are not simply told a fact by a guide and then asked to remember it. You have to observe, read, discuss, and decide what the clue is asking. That approach can work especially well for groups with different interests, since the game gives everyone a small job.
The photo challenges also begin to shape the experience. Each person receives an interactive role and gets texted activities to complete with the group. The aim is not just to record where you went. You earn points for the best photos, so expect a little posing, planning, and good-natured arguing over the best idea.
The practical catch is that the app may not always detect your location correctly. If the hunt does not register your arrival, the instructions say you can select check in anyways. That workaround may keep the route moving, but it can feel clumsy when you have already reached the right place.
Stop Two: The James Brice House
The second stop is the James Brice House, one of the historic properties included in the route. The hunt does not include admission tickets, so do not assume that the activity fee gets you inside.
That distinction is important. The scavenger hunt uses the city’s public setting and points you toward historic buildings, but it is not a house tour. You should expect to engage with the exterior area and the information available through the app or public markers. If you want to enter the James Brice House or another paid attraction, budget separately and check its own admission arrangements.
As a game stop, the house gives you a chance to slow down and study architectural and historical clues. The value is in the observation. You may need to inspect a plaque, statue, or visible detail to answer a question, rather than relying on a general knowledge quiz.
I like this kind of prompt because it keeps the group connected to the place. A standard trivia game could happen anywhere. Here, the questions are meant to be answered in Annapolis, at the actual site. That makes the walk feel more specific, even though the route remains driven by a phone.
At the same time, app-led instructions can be less clear than a person standing beside you. One account describes the group going around in circles because some directions on the ground were confusing. Give yourself extra time, read each prompt carefully, and pause before rushing to the next location.
A few more Annapolis tours worth a look
- Amazing Annapolis Scavenger Hunt
★ 4.5 · 7 reviews - Best of DC: Hop-on Hop-off, Night Tour, and Arlington Audio Guide
★ 4.5 · 64 reviews - Washington DC Monuments Self-Guided Walking Audio Tour
★ 4.5 · 15 reviews - Washington DC Monuments self-guided walking tour & scavenger hunt
★ 3.5 · 6 reviews
Stop Three: The Maryland State House

The route’s third named stop is the Maryland State House, a strong finish for a downtown Annapolis walk. It gives the final section a clear civic focus and another place where public information can feed into the questions.
The app may direct you to inspect signs, plaques, statues, or art in the area. Since the activity does not include entrance tickets, the fee covers the outdoor challenge rather than a guaranteed visit inside the State House. If entering the building is important to you, treat that as a separate plan and expense.
Ending at the State House also makes the return to 100 State Circle straightforward in concept, since the meeting point is at State Circle. The activity is designed to finish where it begins, which is helpful if you left a car nearby or have another downtown plan afterward.
The finish can work well for groups that enjoy a score. You can compare points earned from correct answers and photo tasks, then check the app leaderboard. Keep in mind that the leaderboard adds competition, but it is not the same as a live contest with another group beside you. The main competition may simply be within your own party.
What the $14.99 Price Really Covers

At $14.99 per person, this is priced as a low-cost activity rather than a full guided tour. The fee includes access to the Let’s Roam app. It does not cover parking, parking fees, transportation, food, drinks, personal spending, admission tickets, or other paid activities.
The value depends on how much you want the game itself. If you are already planning to walk around Annapolis, the hunt adds a route, a set of questions, and a reason to interact with the sights. For a group that likes puzzles, that can be worth the modest fee.
If you want detailed commentary from a local guide, the value is weaker. There is no guide to explain the city’s past, answer questions in person, or rescue you when the directions become unclear. You are paying for the structure and app access, not for a traditional history presentation.
Parking is another cost to consider. Since the start is in central Annapolis, your total budget may rise if you drive and use paid parking. Public transportation is nearby, according to the supplied information, but the activity does not include transportation.
The App Is Both the Guide and the Risk

The Let’s Roam app controls the route, sends the challenges, records answers, and handles the interactive elements. That keeps the experience flexible and private. It also means your phone becomes the guide, map, score sheet, and activity platform all at once.
Charge your device fully before starting. Bring a power bank if your phone battery is unreliable. Losing power halfway through could affect navigation and your ability to submit answers or photos.
The setup process deserves care. You purchase the tickets through the provider’s website, download the app from the Play Store or App Store, register, and redeem the tickets inside the app. Confirmation and starting instructions are provided at booking.
Technical problems are possible. One reported experience involved ticket rejection three times after two apps had been installed, followed by a long wait for phone support. That person abandoned the hunt. Another person found the support staff excellent but still had trouble with confusing directions and repeated loops.
I would save the confirmation details, install the app before arriving, and make sure every member of the group understands which phone will lead the activity. If something goes wrong, customer service is available through the provider, but it is better to solve access issues before the clock starts.
Photo Challenges Give Everyone a Job

The photo tasks are one of the better ideas in this format. Each person receives an interactive role and texted challenges, so one person is not stuck doing all the reading while everyone else trails behind.
This can be particularly useful for colleagues or larger friend groups. A shared photo task gives you a reason to work together, while the scoring system adds a light competitive edge. The hunt is not only about knowing answers. Creativity and cooperation can affect the score.
You should also understand the tone. This is a playful activity, not a quiet historical walk. Some groups will enjoy taking silly or carefully planned photos in public. Others may prefer to focus on the buildings and facts. The private format helps because your group can decide how seriously to take each challenge.
There is no minimum age requirement, but the best experience will depend on the group. Children who like games can take an active role, while adults may need to manage the phone and read the instructions aloud. The photo work can keep the activity moving when a difficult trivia question slows everyone down.
Who Will Enjoy This Most

I would recommend this hunt to friends, families, and colleagues who want a structured downtown walk without committing to a scheduled guide. It suits people who enjoy trivia, riddles, teamwork, and taking photos.
It is also useful for a group that has already seen Annapolis’s main streets and wants a fresh reason to revisit them. The challenge can draw your attention to public details that are easy to miss on a normal stroll.
I would be more cautious about booking it for someone who dislikes phone-based activities or expects a polished, traditional tour. The app is central to every step, and the reported check-in and direction problems can affect the mood.
You should also think about weather and mobility. The hunt lasts up to two hours, requires walking between stops, and takes place outdoors. Comfortable shoes and weather-appropriate clothing are not minor suggestions here.
Booking, Cancellations, and Practical Details
Confirmation is provided at booking, along with directions for downloading the app and starting the activity. Service animals are allowed, and the route is near public transportation.
The activity is private, so only your group participates. You do not need to reserve a guide or meet a larger departure party. The start time is flexible within the stated operating window, and the activity ends at the original meeting point.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Cancellations made within 24 hours are not refunded, and changes in that same period are not accepted. Cut-off times use local Annapolis time.
Should You Book the Annapolis Scavenger Hunt?
Book it if you want a low-cost, flexible way to explore central Annapolis with friends, children, or colleagues. The three historic stops, in-person clues, photo challenges, and private format give a normal city walk a clear purpose.
Skip it if you want a dependable guide, detailed spoken history, or a route that works without technical patience. The reported overall rating is 3.6 from 17 reviews, and the main concern is not the idea of the hunt. It is the app setup, location recognition, and unclear directions.
My practical advice is simple: install and test the app before you arrive, charge your phone, bring a power bank, wear comfortable shoes, and allow a little extra time. If your group treats the hunt as a fun puzzle rather than a perfectly polished tour, $14.99 can buy a pleasant two hours in the heart of Annapolis.
FAQ
How long does the Annapolis scavenger hunt take?
The hunt lasts approximately 1.5 to 2 hours.
Where does the activity start?
It starts at 100 State Cir, Annapolis, MD 21401, USA.
Where does the scavenger hunt end?
The activity ends back at the meeting point.
Can I start at any time?
Yes. This is a self-guided activity, so you can start at a time that suits you within the listed Monday through Sunday operating hours of 8 a.m. to 5 p.m.
Is a tour guide included?
No. The experience is app-led and does not require a tour guide or a reservation with a guide.
What app do I need?
You need the Let’s Roam app from the Play Store or App Store. You register in the app and redeem your tickets there.
What sights are included in the route?
The named stops are the Kunta Kinte, Alex Haley Memorial, James Brice House, and Maryland State House.
Are admission tickets included?
No. Admission tickets to entrances are not included in the activity price.
What else is not included?
Parking and parking fees, food and beverages, personal expenses, transportation costs, and additional paid attractions or activities are not included.
Is there a minimum age?
No minimum age is required.
What should I bring?
Bring a fully charged smartphone, and consider taking a power bank. Comfortable shoes and clothing suited to the weather are recommended.
Can I cancel for a refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
More Scavenger Hunts in Annapolis
- Washington DC Museums self-guided walking tour & scavenger hunt
★ 4.0 · 4 reviews
Recently added around Annapolis
- Annapolis: Round Trip Cruise to St. Michaels★ 4.3 · 5 reviews
- Annapolis: Maryland State House Tour★ 5.0 · 6 reviews
- Outdoor Painting Activity with a Local Artist in Annapolis★ 5.0 · 7 reviews
- Annapolis Ghosts: Spirits & Spirits Haunted Pub Crawl★ 4.3 · 7 reviews
- Annapolis Ghost Tours Boos & Booze Haunted Pub Crawl★ 4.5 · 9 reviews
- Annapolis: Ghosts of the Harbor & Old Town Tour★ 4.3 · 12 reviews
- The Original Haunted Pub Crawl by Annapolis Ghost Tours★ 4.5 · 18 reviews
- Amazing Annapolis Scavenger Hunt★ 4.5 · 7 reviews
Annapolis & the Naval Academy, compared.

Best of Annapolis Tour: Colonial, State House, Naval Academy
Read our review →
The Original Walking Ghost Tour by Annapolis Ghost Tours
Read our review →
Annapolis Historic Walking Tour at Harbor and Naval Academy
Read our review →
The Original Haunted Pub Crawl by Annapolis Ghost Tours
Read our review →Browse the lists this tour appears in




